Click here to make a free account to edit the wiki and use the forums at Wizard101 Central!


Pardon our dust. We're still cleaning up!
If you notice anything that looks off, something that could be better/clearer, or may now be broken, please post about it in this thread: Wiki Upgrade Discussion.

Template:CreatureInfobox/doc

From Wizard101 Wiki
Jump to: navigation, search
Template Fields
Field name Description (fill in all that apply, leave blank if unknown)
retired [Optional] Put "Yes" if the creature has been definitively retired from the game.
cretype Type Boss or Elite if applicable. Otherwise, leave it blank.
rank Rank of the creature (as a number).
heal Total health the creature has. Insert a comma for every 3 digits, e.g. 2,000
crecla Creature "class", which generally corresponds to the monstrology extract type or certain badge requirements. If classification is Unknown, leave it blank.
Use crecla2 through crecla5 for Creatures with more types.
NOTE: The omission of a Creature class on certain Events is intentional (ex: Deckathalons). They do not count towards Badges.
See the current list of Creature Classes here.
school What school the creature is in. Use school2 for dual-school Creatures.
masteries Semicolon separated list of masteries (if the Creature can use Power Pips with off-school Spells). Use the same format as for incboost.
cheats Type Yes if this Creature has cheats (otherwise leave blank). Record the cheats in the cheatnotes field.
shadowslots The max number of Shadow Pips (i.e. Pip bar size) this Creature can hold.
Type ?? if you know a Creature can acquire Shadow Pips but do not know the Pip bar size. Do not type 0.
startpips The total number of Pips (up to 7) this Creature starts a battle with. Power Pips count as 1. Shadow Pips do not count.
powerpips Type Yes if this Creature can gain Power Pips and No if it cannot. If unknown, leave blank.
schoolpips Enter the name of each type of School Pip the Creature can have in a semi-colon separated list. If the Creature does not have any School Pips, leave this blank. The School order is organized as follows: Fire, Ice, Storm, Myth, Life, Death, Balance.
critical Semicolon separated list of natural critical ratings (e.g., without the aid of auras). Leave blank if this Creature has no critical rating. If this Creature has different critical ratings for different schools, type the list following the same format as for incboost.

For information on how to calculate critical ratings, see this thread for instructions and the Creature Critical Calculator.

criticalblock Semicolon separated list of natural critical block ratings (e.g., without the aid of auras). Leave blank if this Creature has no critical block. If this Creature has different critical block ratings for different schools, type the list following the same format as for incboost.

For information on how to calculate critical block ratings, see this thread for instructions and the Creature Critical Calculator.

outpierce Semicolon separated list of natural pierce percentage (e.g., without the aid of auras). The percent "%" sign is necessary. Leave blank if this Creature has no natural pierce. If this Creature has varying pierce percentages for different schools, type the list following the same format as for incboost.
outboost Semicolon separated list of natural outgoing damage boost. The percent "%" sign is necessary. Leave blank if this Creature has no natural outgoing damage boost. If this Creature has varying outgoing damage percentages for different schools, type the list following the same format as for incboost.
incboost
| incboost =
Death;
30% Fire;
50% Ice, Myth;
+10 Storm;
Semicolon separated list of boost percentages that increase incoming damage to this Creature. Use commas to separate different schools with the same percentage. The example to the left translates to unknown % boost to Death, 30% boost to Fire, 50% boost to both Ice and Myth, and +10 flat damage to Storm. Type None if the Creature boosts no damage type.
Leave blank for Beastmoon Creatures, as their boosts are handled automatically.
School order is organized as follows: Fire, Ice, Storm, Myth, Life, Death, Balance, Sun, Moon, Star, Shadow.
incresist Semicolon separated list of resist percentages that decrease incoming damage to this Creature. Use the same format as for incboost. Leave blank for Beastmoon Creatures, as their resists are handled automatically.
outhealing Natural outgoing healing boost. The percent "%" sign is necessary. Leave blank if this Creature has no natural outgoing healing boost. Use the same format as for incboost
inchealing Natural incoming healing boost. The percent "%" sign is necessary. Leave blank if this Creature has no natural incoming healing boost. Use the same format as for incboost
The following Natural Attack fields are slowly being phased out. Place all notes on Natural Attacks in the spellnotes field and only do so if: recording observations for a Natural Attack whose Spell card has not been captured, noting inconsistencies between the Spell card text and the actual damage/effects observed, and elaborating on complex Natural Attacks (i.e. dealing effects beyond damage).
damperpip [ Old ] Damage per Pip for natural attack.
damflat [ Old ] Damage is one flat amount for natural attack, and all Pips are used.
damsch [ Old ] Damage school for natural attack.
dampipmax [ Old ] The maximum number of Pips the creature's natural attack can be used for. If there is no max, leave field blank.
stunable Can the creature be stunned? Yes/No. If unknown leave the field blank.
beguilable Can the creature be beguiled? Yes/No. If unknown leave the field blank. Leave blank for Beastmoon Creatures.
Ally fields
minions Bosses only: list all minions this Creature will always have with them in semi-colon separated list.
randomminions Bosses only: list all minions this Creature may sometimes randomly have with them in semi-colon separated list.
totalminions [ Optional ] If this Boss has randomly chosen minions, use this field to specify the number of minions that are chosen from the pool. For Creatures with more specific minion requirements, use the description field to describe them.
summons Bosses only: list all minions this Creature can summon only through cheats in semi-colon separated list.
minion, minion2, minion3 [ Old ] Bosses only: Minion name, fully stated. If none, leave it blank. If more than one minion use "minion2" and "minion3".
petname If this Creature has a pet accompanying it into battle, type the name (not the "breed"), if any.
petbreed If this Creature has a pet accompanying it into battle, type the wiki page name of the pet, e.g. Baba Yaga's Egg
world World where the Creature is found (ex: Wizard City, Krokotopia, etc.).
If located in a Housing Instance, use Housing Instance.
If located in a Raid, use Raid.
Use world2 if applicable.
location Location where the Creature is found. (ex: The Commons, The Oasis, etc.).
If located in a Housing Instance, use the specific name of the Housing Instance. (Ex: Doomsday Krok Gauntlet, Metallos, etc.).
If located in a Raid, use the specific name of the Raid. (Ex: Voracious Void).
Use location2 to location10 for additional locations.
subloc1-10 subloc1-10 for specific sublocations where the Creature is found. Numbers tie in to location directly
subloc2-1 to subloc2-3 for specific sublocations where the Creature is found. Numbers tie in to location2-1 to location2-3 directly.
badge [ Optional ] - If the Wizard gains a badge from defeating this Creature, enter it here.
lootchest [ Optional ] - If a Second Chance Chest spawns at the end of the battle, enter the name of it here.
descrip Description of the creature. Notes on cheats and Spells are reserved for the cheatnotes and spellnotes fields, respectively.
speech Enter the introductory duel speech, if any. Extra dialogue and post-duel dialogue should be reserved for the Quest pages.
monstrotomedescrip For Creatures that have an entry in the monstrology tome, record the description here.
summon_animus The animus cost to create a Summon Treasure Card.
summon_gold The gold cost to create a Summon Treasure Card.
guest_animus The animus cost to create a House Guest.
guest_gold The gold cost to create a House Guest.
can_expel Can an Expel Treasure Card of this creature be created? Yes/No.
expel_animus The animus cost to create an Expel Treasure Card.
expel_gold The gold cost to create an Expel Treasure Card.
altlink [Optional] Alternate link in the event the automatic linkage isn't appropriate.
cheatnotes If the Creature has cheats, record them here.
spellnotes Notes on Spells whose card images cannot or have not been captured, have effects inconsistent with card text, or which require further elaboration.
casts Semicolon separated list of Spells the creature can cast.

The order is Enchantments, Shadow Self Spells, Shadow Creatures, Auras, Shields/Absorbs, non-Blade Charms, Heals, Blades, Traps, Manipulation Spells, Global Spells, Damage/Drain Spells
All Spells are sorted by School, from the Creature's primary School, then secondary School, then any Masteries that the Creature has, then all other Schools.
Within School groupings, Spells are ordered by Pip/Rank, with X-Pip considered as the highest value, with one exception: the "n-Pip Max" Spells are listed as n-Pip Spells. Damage/Drain Spells with secondary effects are categorized with the rest of the Damage/Drain Spells.
Spells that cost School Pips are considered as costing just their regular Pip amount.
When multiple Spells of the same Pip count exist within a group, they are ordered from weakest to strongest. If Spells are of the same School, Pip cost, and strength, then they are ordered alphabetically.
When determining the order of Schools that are not of the Creature's primary/secondary Schools, the highest ranked Spell from each School of a specific Spell type is examined. Schools whose highest-ranked Spells are lowest-ranked come first. For Schools whose highest-ranked Spells are of the same rank, the School with the weakest highest-ranked Spell comes first. For Schools whose highest-ranked Spells are of the same rank and strength, the School order is organized as follows: Fire, Ice, Storm, Myth, Life, Death, Balance, Sun, Moon, Star, Shadow.
Treasure Card versions follow Spell versions that are identical in name, Pip/Rank, and effects, and should be tagged with *TC (e.g. Deathblade*TC;). The same goes for Item Cards, and they should be tagged with ":<Index>", similar to how they work on Item pages (e.g. Elemental Spear:0;). If you aren't sure which index your Item Card corresponds to, check out the Item Card's page.

spell1-60 [ Old ] Spells the creature has. Refer to the order detailed in the casts field.
questseparator [ Optional ] Custom "separator" for Quests. Only use if a Quest name contains a semicolon (;) and would therefore break the template.
quests Semicolon separated list of Quests where the creature is specifically named in the goals.
quest1-10 [ Old ] Quests the creature is found in - only put quests where the creature is specifically named in the goals.
[Optional] Media Parameters
altimage [Optional] If the automatically set file name is taken or needs to be overriden, enter a new image file name here. For example, "Lost Soul" would link to the file "File:(Creature) Lost Soul.png"


Drop Tags (one or more can be applied to each drop)
Type Tag Description
Mounts require a distinct entry line per time-limit. For instance, an Owl Mount with a 1-day version is entered (with no Tag), and a 7-day version or Permanent version would require separate entry lines with Tags. Ex: Owl; Owl*7; Owl*PERM;
1-Day Mounts N/A No Tag needed for 1 Day version. All other time-limits require a Tag as explained below.
7-Day Mounts *7 7 Day version of the Mount.
15-Day Mounts *15 15 Day version of the Mount.
Permanent Mounts *PERM Permanent version of the Mount.
Retired *RET For drops that are no longer available.
Rarity *RARE= Packs only. Type the corresponding letter(s) after the equal sign of the rarity indicated on the "card" image of the drop when opening the pack: C for Common, U for Uncommon, R for Rare, UR for Ultra-Rare, and E for Epic. It may not be possible to determine a drop's rarity after opening a pack.
Crowns Only Items *CR Used to indicate that a drop is Crowns Only. It must specifically say "Crowns Only".
Badge Requirement(s) Drops *BR Used to indicate that a drop requires certain badge conditions to be acquired.
Holiday Drops *HOL Used to indicate drops that are only available during a holiday.
Member Bonus *MEM Drops only available during Member Daily Rewards Bonus events.
Mature Plant Drop *MAT Seed pages only. Used to indicate the drop is from harvesting a mature plant.
Note: The Frequency tag also may be added. Ex: *MAT*F1, or *F2, etc.
Elder Plant Drop *ELD Seed pages only. Used to indicate the drop is from harvesting an elder plant.
Note: The Frequency tag also may be added. Ex: *ELD*F1, or *F2, etc.
Frequency *F# # records the number of times a particular drop has been received. If a frequency tag already exists for the drop, increase the # shown by the number of times you received the drop. Only Seed pages should record *F1 upon an initial finding, and should do so per harvest tag (e.g. *MAT*F1*ELD*F1); all other pages begin recording frequency at the second observation, thus begin at *F2.
Note: Do not apply a frequency tag for guaranteed drops (e.g. always drops its own seed at Elder), since the frequency is already defined to be 100%.
Only observed in Test Realm *TEST Used to indicate that this drop was observed in Test Realm. Once this drop has been observed in Live Realm this tag can be removed.
Wiki Master Verified *WMV For Wiki Masters only; added for additional confirmation of a drop
Drop Parameters
Field Description (Fill in all that apply. Leave blank if unknown. Alphabetize the Drop List.
Add a semi-colon after every drop, even when it is the only drop or the last drop on the list.)
title [Optional] Replaces the default "Drops" title within the table.
collapse [Optional] Set to "Yes" if the Drop table should be collapsed by default.
dropnotes [Optional] Notes on drops that require certain conditions in order to be acquired.
gold Amount of gold dropped. For mobs, this is per creature. For bosses, this is the total amount. For plants, provide separate entries for mature and elder marked with the appropriate tag.
hats A semicolon separated list of hats.
robes A semicolon separated list of robes.
boots A semicolon separated list of boots.
athames A semicolon separated list of athames.
amulets A semicolon separated list of amulets.
rings A semicolon separated list of rings.
wands A semicolon separated list of wands.
decks A semicolon separated list of decks. For Disambiguations, enter which version. Example: Choice Kalamar Deck (Balance).
items A semicolon separated list of housing items.
cards A semicolon separated list of treasure cards. For Category:Disambiguations, enter the dropped version. For example, Mutate Helephant (Ice) instead of Mutate Helephant.
reagents A semicolon separated list of reagents.
spellements A semicolon separated list of spellements.
snacks A semicolon separated list of snacks.
jewels A semicolon separated list of jewels. Note: Alphabetically, blank spaces in a name come before ALL letters, numbers, and symbols.
See the current list of 'Jewels' for reference.
pins A semicolon separated list of pins.
pets A semicolon separated list of pets.
seeds A semicolon separated list of seeds.
mounts A semicolon separated list of 1 Day Mounts that the creature drops.
Different versions of the same mount should be recorded separately. Refer to the above table detailing specific drop tags to use.
spells A semicolon separated list of learned spells (not treasure cards or spellements) the creature may drop.
elixirs [Optional] A semicolon separated list of elixirs.
recipes [Optional] A semicolon separated list of recipes.
Blank Template
{{CreatureInfobox
| cretype = 
| rank = 
| heal = 
| crecla = 
| school = 
| startpips = 
| powerpips = 
| critical =

| criticalblock =

| outpierce =

| outboost =

| incboost =

| incresist =

| outhealing =

| inchealing =

| stunable = 
| beguilable = 
| minions = 

| world = 
| location = 
| subloc1 = 
| descrip =

| speech =

| spellnotes =

| casts =

| quests =

| gold =

| hats =

| robes =

| boots =

| athames =

| amulets =

| rings =

| wands =

| decks =

| items =

| cards =

| reagents =

| spellements =

| snacks =

| jewels =

| pins =

| pets =

| seeds =

| mounts =

| spells =

}}