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Basic:Training Pets

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This page is for the average trainer, collecting Pets, interested in training a few favorites to Adult and maybe beyond, and perhaps dabble in creating a hybrid.
(NPC) Milo Barker.png

Pedigree

This is the first of two numbers shown over your Pet's head as it travels around, to the right of the double helix under their name. It may also be seen under your Pet in the Pet page of your Spellbook.

(Basic) Pet Pedigree.png The first number is the pedigree, the sum of the rarities of every manifested talent and derby ability. The second number in parentheses next to the pedigree is the sum of the rarity of all talents and derby abilities in the Pet's talent pool (i.e. all 10 talents and all 10 derby abilities).

Every talent and derby ability provides at least 1 towards this sum. A common Pet Ability provides 1, an uncommon Pet Ability provides 2, a rare provides 3, ultra-rares provide 4, and epic Pet Abilities provide 5.

Stats and Experience

Every Pet has stats for Strength Pet Strength, Intellect Pet Intellect, Agility Pet Agility, Will Pet Will, Power Pet Power, and Happiness Pet Happiness, and an Experience bar. The Pet's stats (except Happiness) will improve and Experience will be gained based on the games you play, how well you score in those games, and the Snacks you feed your Pet. An equipped Pet will also gain 4 Experience for every Quest your Wizard completes. The Stats are very important for derby racers, but may be less important in battle depending on what Talents your Pet learns. If your Pet does not learn a Talent which uses a stat, that stat does nothing in battle, so there is no point maxing it.

The only way to increase a Pet's Power attribute is through eating Snacks after minigames, and the only way to increase a Pet’s Happiness is to feed Snacks directly using the Pet menu above the Mana ball.

Level

Level Total
Experience XP
Experience to
next Level XP
Energy
required Energy
Baby 0 125 2
Teen 125 250 4
Adult 375 525 6
Ancient 900 1,050 8
Epic 1,950 2,125 10
Mega 4,075 2,250 12
Ultra 6,325 N/A 14
Your Pet learns a new Talent and Derby Ability with each level, so leveling up is important. However, your Pet's level does not improve its stats, its max stats, or the effectiveness of any of its Talents or Derby Abilities. A new level is reached when the Experience bar is full. There are six levels, Baby (starting level), Teen, Adult, Ancient, Epic, Mega, and Ultra.
Level also determines the cost in Pet Energy to train your Pet. Baby Pets train quickly, for only 2 energy per game. Each level adds 2 more, for a total of 14 energy to train an Ultra.
The amount of Pet Experience needed to level up a Pet doubles exponentially as you level up your Pet, plus even more once your Pet reaches Adult.

Talents

Level Reward for reaching
Teen None
Adult None
Ancient 1 Talent Token
Epic 1 Talent Token
1 Spirit, Elemental, or Harmonious Token
Mega 1 Talent Token
1 Spirit, Elemental, or Harmonious Token
1 School Token
Ultra 1 Talent Token
1 Spirit, Elemental, or Harmonious Token
1 School Token
1 Rank 4 Pet Stats Jewel
Each time your Pet gains a level, it will learn a new Talent (and Derby Ability). There are many kinds of Talents, and they all do something different based on their descriptions. All Pets may gain a total of 5 Talents and 5 Derby Abilities. However, Pets can only ever gain a maximum of 1 Combat Pet Power Talent and 1 Adventure Pet Power Talent.
Levelling up a Pet will also reward Talent Token Reagents, which are used to unlock rare Talents that are locked when learnt. Locked Talents will be of the Combat or Adventure types, and most Talents that a Pet can learn will not be locked. Pets will always receive Tokens specific to their School, with Death, Myth, and Life Pets receiving Spirit Tokens, and Fire, Ice, and Storm Pets receiving Elemental Tokens. Balance Pets will receive Harmonious Tokens.
(Reagent) Harmonious Token.png (Reagent) Elemental Token.png (Reagent) Spirit Token.png (Reagent) Fire Token.png

Wizard-Boosting Talents

Talents that boost your wizard's stats in a duel are based on three of your Pet's stats. Which three stats boost the Talent you can see by hovering your mouse over the stats on your Pet's page, however, this text may no longer be accurate. Accuracy-boosting Talents, for example, are based on your Pet's Intellect Pet Intellect, Agility Pet Agility, and Power Pet Power. Training up these abilities will improve the boost that Talent provides.

Pip Boost Power Pip and Energy Energy talents are rare exceptions to this rule. Pip Boost was available to school-given Pets acquired before the May 2010 Pet Update. These talents are not based on your Pet's stats, so they will neither hurt it nor improve it.

Your Pet's Power Pet Power stat affects all talents that boost your wizard's stats, but always to a lesser degree than the other two stats.

Pet-Boosting ("Selfish") Talents

Selfish talents are talents which affect a Pet's maximum stats. These talents can increase the bonuses given by other Pet talents, such as any of the below talents. Some players find the Pet talent Mighty especially helpful in battle due to its ability to increase Damage and Resistance talents such as Pain-Giver and Spell-Proof, among many other talents. This is because Mighty is the highest Strength-boosting Pet Strength Pet talent in the game, adding a whooping +65 maximum Strength Pet Strength to a Pet.

Outside of combat, selfish talents are helpful for increasing a Pet's maximum stats so you may cheer more on certain parts of terrain in the Pet Derby.

Talent Categories

Talents by Type

Talents by Rarity

Talents by Rarity(5 C)
Common Talents(38 P)
Epic Talents(150 P)
Rare Talents(100 P)
Ultra-Rare Talents(115 P)
Uncommon Talents(64 P)

Rounding in Pet Training

Pet talents are rounded individually according to stat formulas. When Pet talents were first released, talent bonuses used to always round down. Now, Pet talents will round appropriately using normal rounding rules. For instance, take the Pet talent Pain-Giver.

(Talent) Pain-Giver.png

The amount of Damage given by this Pet talent is determined by the formula: (2*Strength + 2*Will + Power)/200. If a Pet had this talent and it had 220 Strength Pet Strength, 220 Will Pet Will, and 200 Power Pet Power, then Pain-Giver will award (2*220 + 2*220 + 200)/200 = 5.4 Global Damage Damage, which will round down to +5 Global Damage Damage. If this same Pet achieves 10 more Strength Pet Strength so that its stats are 230 Strength Pet Strength, 220 Will Pet Will, and 200 Power Pet Power, then Pain-Giver will instead award (2*230 + 2*220 + 200)/200 = 5.5 Global Damage Damage, which will round up to +6 Global Damage Damage.

Some Pet talents, such as Pip Saver Pip Conversion, will sometimes display inaccurate stat bonuses on the Pet page. This is due to a bug based on how rounding used to work. In order to always accurately view the bonuses your Pet provides, visit your Character's page in your Spell book and look at the detailed breakdown of stats there.

Pet Talent "Rarity"

Pet talent rarity describes a first generation Pet's ability to manifest a given talent. These descriptors do not determine the chance of receiving talents from Pets hatched in the the Pet Hatchery or Hatch Making Kiosk. A first generation Piggle is more likely to learn the selfish Pet talents Wise or Dogged over Mana Gift. This is because Mana Gift is a rare talent and Wise and Dogged are common talents.

(Talent) Wise.png

(Talent) Mana Gift.png

The most effective method for ensuring that a Pet manifests a specific talent is by breeding two Pets that both already have that talent manifested.

Favorite Snacks

For most Snacks, Pets will eat without a problem. However, certain Snacks, depending on the Pet, will give additional bonuses. These are referred to as liked and loved Snacks. Liked Snacks will provide a +1 bonus to a random Pet stat and +1 experience. Loved Snacks will provide a +2 bonus to a random Pet stat and +2 experience. If double Pet XP is enabled, either through a membership bonus or a Double Pet XP Elixir, then these bonuses will be doubled.

A Pet will like a Snack based on two conditions. The first condition is if the Snack is the same school as the Pet, then it will automatically like it. For example, a Piggle will like Pizza because it is a Myth Snack and Piggles are a Myth school Pet.
A Pet's Snack Class may be found within the Pet Tome. This page shows that Piggles like Fruit Snacks.
The second condition is if the Snack is within the same Snack Class that the Pet likes. If the Pet is within your Pet tome, you may find that information there, or you may look it up on the Wiki here. If a Snack fulfills both of these conditions, the Pet will love it. For example, Piggles love Mystic Dragon Fruit because it is a Myth Snack and a Fruit Snack.

Every Pet Snack belongs to a Snack Class. There are six major in-game Pet Snack classes, plus an additional class the Wiki uses called Cereal Snacks:

Snacks by Class(7 C)
Candy Snacks(8 C, 64 P)
Cereal Snacks(5 C, 7 P)
Dessert Snacks(7 C, 66 P)
Fruit Snacks(8 C, 63 P)
Meal Snacks(7 C, 86 P)
Munchie Snacks(7 C, 83 P)
Vegetable Snacks(6 C, 64 P)


Cereal Snacks behave slightly different to most other Snacks. All Pets will like Cereal Snacks automatically, except for Pets that like Vegetables. You cannot find what class a Snack belongs to in-game, however it is possible through testing to determine what class a Snack belongs to. The Wiki records this knowledge here on every Snack page.

It is not always obvious what Snack Class a Pet Snack belongs to. For example, Captain Canteloupe is a Vegetable, despite cantaloupe being a Fruit, so be careful what you feed your Pet!

Snack "Like" Categories

Pets by Liked Snack Class

Pets that Like Candy(7 C, 152 P)
Pets that Like Desserts(7 C, 165 P)
Pets that Like Fruits(7 C, 182 P)
Pets that Like Meals(8 C, 192 P)
Pets that Like Munchies(7 C, 143 P)
Pets that Like Vegetables(7 C, 164 P)

Snacks by Boosted Stat

Agility Boosting Snacks(8 C, 254 P)
Intellect Boosting Snacks(8 C, 259 P)
Power Boosting Snacks(8 C, 223 P)
Strength Boosting Snacks(8 C, 267 P)
Will Boosting Snacks(8 C, 265 P)

Training Efficiently

It is commonly believed that Pets with manifested talents are more likely to pass those talents down when hatched with other Pets. In order to obtain a given set of 5 Pet talents, it is best to continuously ensure that the parents only have the desired talents manifested. However, there is still an unavoidable chance that un-manifested talents from the parents may be manifested in the new Pet.

The most efficient method to breed a Pet with 5 specific talents is to find another Pet (referred to here as a base) that already has the five Pet talents that you want and hatch with it repeatedly, using the offspring to hatch with the base again every time. This advanced method is often called Pet copying. Players will continuously hatch with this Pet until their own Pet has completely copied the other Pet's ten talents and stats. Each time a new Pet is hatched, it will obtain a few more Pet talents and stats from the base Pet. The talents that are manifested during this stage do not matter as the main goal is getting all of the talents carried over onto your own Pet. Once a copy of the base Pet is obtained, the player should hatch with the base one more time in order to obtain another copy. From here, the player should hatch these two Pets together until they produce the 5 talents that they need.

Timeline

Training pets to high levels will require various time investments based on the quality and quantity of your Snacks. Using only mega Snacks such as Fancy Yogurt, a Pet can be trained to mega within a few minutes by skipping Pet mini-games. Using low rank Snacks, Pets will be nearly impossible to train to high levels in efficient times. It is recommended to first acquire high quantities of mega Snacks through gardening specific plants, such as Couch Potatoes or Evil Magma Peas, before attempting to train Pets to high levels to reduce training time (and thus, Energy costs) as much as possible.

(House) Couch Potatoes.png (House) Evil Magma Peas.png

Snacks - When and What to Feed

Your newly-hatched Pet offers an opportunity it will never have again: you can double your Pet energy as Experience. Not feeding your babies Snacks is an excellent strategy. Feeding at this stage offers a minimal boost compared to how quickly they earn Experience without Snacks, and it saves your Snacks for later levels (or possibly for later Pets), when Pet energy helps little and the Snacks are really needed. A key exception to this is if you're wanting to make a Teen or Adult derby racer. You will want as much power as you can get and Snacks are the only way to increase power, other than selfish Pet Abilities, like Powerful.

Teens still cost the same of Energy to gain Experience, and only need 250 Experience to reach Adult. Feeding at this stage is fine, but it's a good idea to start with your smallest Snacks. Save the biggest Snacks for later levels when they will become more necessary.

Adult and Ancient Pets gain Experience very slowly, and they require a lot more of it to level up. This is the best time to bring out your biggest Snacks. If you haven't started crafting or gardening, Pet Snacks are a good reason to start. Mega Snacks can most easily be acquired through gardening and crafting, however, mega Snacks will require rare Fish to craft, which also costs Energy. Mega Snack recipes can be found at Snack Recipe Vendors throughout the Spiral, such as Clarence Cavendish in Celestia.