| Jewel Socketing
| Training Pets
| Castle Magic |
|This page is for the average trainer, collecting Pets, interested in training a few favorites to Adult and maybe beyond, and perhaps dabble in creating a hybrid.|
This is the first of two numbers shown over your Pet's head as it travels around, to the right of the double helix under their name. It may also be seen under your Pet in the Pet page of your Spellbook.
Stats and Experience
Every Pet has stats for Strength , Intellect , Agility , Will , Power , and Happiness , and an Experience bar. The Pet's stats (except Happiness) will improve and Experience will be gained based on the games you play, how well you score in those games, and the Snacks you feed your Pet. An equipped Pet will also gain 4 Experience for every Quest your Wizard completes. The Stats are very important for derby racers, but may be less important in battle depending on what Talents your Pet learns. If your Pet does not learn a Talent which uses a stat, that stat does nothing in battle, so there is no point maxing it.
The only way to increase a Pet's Power attribute is through eating Snacks after minigames, and the only way to increase a Pet’s Happiness is to feed Snacks directly using the Pet menu above the Mana ball.
Talents that boost your wizard's stats in a duel are based on three of your Pet's stats. Which three stats boost the Talent you can see by hovering your mouse over the stats on your Pet's page, however, this text may no longer be accurate. Accuracy-boosting Talents, for example, are based on your Pet's Intellect , Agility , and Power . Training up these abilities will improve the boost that Talent provides.
Pip Boost and Energy talents are rare exceptions to this rule. Pip Boost was available to school-given Pets acquired before the May 2010 Pet Update. These talents are not based on your Pet's stats, so they will neither hurt it nor improve it.
Pet-Boosting ("Selfish") Talents
Selfish talents are talents which affect a Pet's maximum stats. These talents can increase the bonuses given by other Pet talents, such as any of the below talents. Some players find the Pet talent Mighty especially helpful in battle due to its ability to increase Damage and Resistance talents such as Pain-Giver and Spell-Proof, among many other talents. This is because Mighty is the highest Strength-boosting Pet talent in the game, adding a whooping +65 maximum Strength to a Pet.
Outside of combat, selfish talents are helpful for increasing a Pet's maximum stats so you may cheer more on certain parts of terrain in the Pet Derby.
Rounding in Pet Training
Pet talents are rounded individually according to stat formulas. When Pet talents were first released, talent bonuses used to always round down. Now, Pet talents will round appropriately using normal rounding rules. For instance, take the Pet talent Pain-Giver.
The amount of Damage given by this Pet talent is determined by the formula: (2*Strength + 2*Will + Power)/200. If a Pet had this talent and it had 220 Strength , 220 Will , and 200 Power , then Pain-Giver will award (2*220 + 2*220 + 200)/200 = 5.4 Global Damage , which will round down to +5 Global Damage . If this same Pet achieves 10 more Strength so that its stats are 230 Strength , 220 Will , and 200 Power , then Pain-Giver will instead award (2*230 + 2*220 + 200)/200 = 5.5 Global Damage , which will round up to +6 Global Damage .
Some Pet talents, such as Pip Saver , will sometimes display inaccurate stat bonuses on the Pet page. This is due to a bug based on how rounding used to work. In order to always accurately view the bonuses your Pet provides, visit your Character's page in your Spell book and look at the detailed breakdown of stats there.
Pet Talent "Rarity"
Pet talent rarity describes a first generation Pet's ability to manifest a given talent. These descriptors do not determine the chance of receiving talents from Pets hatched in the the Pet Hatchery or Hatch Making Kiosk. A first generation Piggle is more likely to learn the selfish Pet talents Wise or Dogged over Mana Gift. This is because Mana Gift is a rare talent and Wise and Dogged are common talents.
The most effective method for ensuring that a Pet manifests a specific talent is by breeding two Pets that both already have that talent manifested.
For most Snacks, Pets will eat without a problem. However, certain Snacks, depending on the Pet, will give additional bonuses. These are referred to as liked and loved Snacks. Liked Snacks will provide a +1 bonus to a random Pet stat and +1 experience. Loved Snacks will provide a +2 bonus to a random Pet stat and +2 experience. If double Pet XP is enabled, either through a membership bonus or a Double Pet XP Elixir, then these bonuses will be doubled.A Pet will like a Snack based on two conditions. The first condition is if the Snack is the same school as the Pet, then it will automatically like it. For example, a Piggle will like Pizza because it is a Myth Snack and Piggles are a Myth school Pet. Snack Class that the Pet likes. If the Pet is within your Pet tome, you may find that information there, or you may look it up on the Wiki here. If a Snack fulfills both of these conditions, the Pet will love it. For example, Piggles love Mystic Dragon Fruit because it is a Myth Snack and a Fruit Snack.
Every Pet Snack belongs to a Snack Class. There are six major in-game Pet Snack classes, plus an additional class the Wiki uses called Cereal Snacks:
It is not always obvious what Snack Class a Pet Snack belongs to. For example, Captain Canteloupe is a Vegetable, despite cantaloupe being a Fruit, so be careful what you feed your Pet!
Snack "Like" Categories
It is commonly believed that Pets with manifested talents are more likely to pass those talents down when hatched with other Pets. In order to obtain a given set of 5 Pet talents, it is best to continuously ensure that the parents only have the desired talents manifested. However, there is still an unavoidable chance that un-manifested talents from the parents may be manifested in the new Pet.
The most efficient method to breed a Pet with 5 specific talents is to find another Pet (referred to here as a base) that already has the five Pet talents that you want and hatch with it repeatedly, using the offspring to hatch with the base again every time. This advanced method is often called Pet copying. Players will continuously hatch with this Pet until their own Pet has completely copied the other Pet's ten talents and stats. Each time a new Pet is hatched, it will obtain a few more Pet talents and stats from the base Pet. The talents that are manifested during this stage do not matter as the main goal is getting all of the talents carried over onto your own Pet. Once a copy of the base Pet is obtained, the player should hatch with the base one more time in order to obtain another copy. From here, the player should hatch these two Pets together until they produce the 5 talents that they need.
Training pets to high levels will require various time investments based on the quality and quantity of your Snacks. Using only mega Snacks such as Fancy Yogurt, a Pet can be trained to mega within a few minutes by skipping Pet mini-games. Using low rank Snacks, Pets will be nearly impossible to train to high levels in efficient times. It is recommended to first acquire high quantities of mega Snacks through gardening specific plants, such as Couch Potatoes or Evil Magma Peas, before attempting to train Pets to high levels to reduce training time (and thus, Energy costs) as much as possible.
Snacks - When and What to Feed
Your newly-hatched Pet offers an opportunity it will never have again: you can double your Pet energy as Experience. Not feeding your babies Snacks is an excellent strategy. Feeding at this stage offers a minimal boost compared to how quickly they earn Experience without Snacks, and it saves your Snacks for later levels (or possibly for later Pets), when Pet energy helps little and the Snacks are really needed. A key exception to this is if you're wanting to make a Teen or Adult derby racer. You will want as much power as you can get and Snacks are the only way to increase power, other than selfish Pet Abilities, like Powerful.
Teens still cost the same of Energy to gain Experience, and only need 250 Experience to reach Adult. Feeding at this stage is fine, but it's a good idea to start with your smallest Snacks. Save the biggest Snacks for later levels when they will become more necessary.
Adult and Ancient Pets gain Experience very slowly, and they require a lot more of it to level up. This is the best time to bring out your biggest Snacks. If you haven't started crafting or gardening, Pet Snacks are a good reason to start. Mega Snacks can most easily be acquired through gardening and crafting, however, mega Snacks will require rare Fish to craft, which also costs Energy. Mega Snack recipes can be found at Snack Recipe Vendors throughout the Spiral, such as Clarence Cavendish in Celestia.