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Basic:Quests
Many citizens of the different worlds of the Spiral need your help. As you progress on your journey, make sure you interact with as many NPCs as possible. They will offer you Quests – which are often complex and dangerous tasks. |
NPCS
Doors
Quest Journal
The Quest Journal can be accessed by pressing "Q" on the keyboard while the Wizard101 window is open. The Quest journal is a book containing all of the Wizard's current Quests. |
Quest History
Clicking on the 'More Info' button (the question mark button in the top left) in the Quest Journal will open a new window that will present you all the Quest dialogue that has occurred thus far.
If you're not sure where you should go next, consult this journal for more instructions.
The red "X" returns you to the Quest Journal.
Quest Map
New and ready to be completed quests will show up on your Map. A yellow ring will indicate who you need to talk to on the Map. |
Quest Tracker
The Quest Tracker Arrow is an arrow that will appear at the bottom of your screen indicating the direction you need to go for the quest you are currently embarking upon. Press Ctrl-T on your keyboard, and you will see an arrow at the bottom of your screen indicating the direction you need to travel, and the approximate number of steps it will take your Wizard to reach that destination.
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Quest Finder
If you're looking for some Quests to do, the Quest Finder is a helpful tool that will point you in the right direction. When you press the Quest Finder Button in your Journal the Quest Helper arrow will now point to the nearest available quest. Quest Finder will look for quests within your current area, and then expand to the current world you are in. If it doesn't find any quests in that world, you will need to move to another world and press Quest Finder again. |
Instances
An Instance, also known as a Dungeon or Gauntlet, is a copy of an in-game area designed for one to four players, usually for the purpose of storyline immersion or item "farming." They are generally sublocations (areas without their own map), but some instances are considered their own location, such as Sunken City, Shirataki Temple, The Great Spyre, and Mirror Lake.
Dungeons
Dungeons generally include their own location map and allow other Wizards to teleport into the map when there is less than four players present.
Dungeons range in complexity from the common single-room Boss fight, to those that take up to three hours to complete and have multiple Bosses and/or puzzles that must be solved. Some Instances can only be done solo, such as Boss battles related to School Spell Quests.
Common Dungeons include:
- Sunken City
- Throne Room of Fire
- The Vault of Ice
- Emperor's Retreat
- Karanahn Palace
- Tomb of the Beguiler
- Temple of Storms
- The Ironworks
- Kensington Park
- Katzenstein's Lab
- Hall of Valor
- Nastrond
- Mount Olympus
- Crimson Fields
- Shirataki Temple
- Tree of Life
- The Labyrinth
- The Grand Chasm Past
- The Great Spyre
- The Stellarium
- The Portico / Lunarium
- The Chancel
- Trial of the Spheres
- Waterworks
- Atlantea
- Keep of Ganelon
- Tartarus
- Castle Darkmoor
Gauntlets
Gauntlets are Dungeons comprised of a series of rooms. Unlike normal Dungeons, Gauntlets do not include their own location map.
The following limitations are often associated with Gauntlets:
- Sigils must be used to enter a Gauntlet.
- Teleporting into a Gauntlet is not allowed. Attempting to do so will result in the message "Your friend is busy right now."
- Certain Quests may need to be active in the Quest Log in order to enter the Gauntlet.
- Leaving the Gauntlet may result in losing all progress (this includes dying, fleeing, or even logging out).
- The ability to "Mark" location may be disabled in a Gauntlet.
Common Gauntlets include:
- All Housing Instances (including One-Shot Gauntlets)
- Golem Tower
- Big Ben
- Spiral Geographic Society Archives
- Briskbreeze Tower
- Tower of the Helephant
Sigils
Dungeon Warning
Quest Rewards
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Amulet | Athame | Boot |
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Gold | Hat | Potions |
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Ring | Robe | Spell Deck |
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Reagent | Furniture | Treasure Card |
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Wand | Jewel | Experience |
Experience Quest Rewards
Experience Quest Rewards will add to your current Experience points, which you can view in the bar at the bottom of your screen. You can also consult the character screen in your backpack to figure out how much Experience is needed in order to advance to the next level.
Item Quest Rewards
Item Quest Rewards (Hats, Robes, Boots, Amulets, Athames, Rings, Jewels, Housing, Snacks, Pets, and Reagents) will automatically appear in your backpack. You will receive a message above your character's head when you complete the quest and receive the item.
Training Point Quest Rewards
Training Point Quest Rewards will add to your current total of Training Points.
25 Quests award Training Points:
- Another Exotic Exhibit
- Bittersweet Lemon-Heads
- Blue Oyster Cult
- Cactus Blossom Boogie
- Crowology
- Find the Beetles
- Find the Smiths
- Heroes Don't Grow on Trees
- Hey Hey It's The Monkeys
- Hootie's Blowfish!
- Iron Butterflies
- Lounging Lizards
- Me and My Arrow
- Midday At The Oasis
- Night Flight in the Light
- Oh Boy, Khryckets!
- Plotting Out Polar Roses
- Pucker Up, Peanut Buttercup
- Relative Dimensions
- Shades of Shadow
- Stray Cat Strut
- The Art of Magic
- The Special
- The Stone Roses
- The Troggs
- The UFOs
- The Wallflowers
- The Way of Wyrd
- The Yardbirds
- This Must Be The Place
- Time for Tea
- To Ravenwood!
- Too Cold... Too Cold
- Turn That Crown Upside-Down
Potion Bottle Quest Rewards
Potion Quest Rewards will show up beside your Health and Mana Vials.
4 Quests award Potion bottles:
Badge Quest Rewards
Badges can also be awarded as a result of Quest completions.