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Basic:Monstrology
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Monstrology is an addition to Wizard101 that allows Wizards to capture the Animus of Creatures, and use it to create special items related to that Creature. Monstrology is an extension of Myth Magic, but can be practiced by Wizards of any Magical School.
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Starting MonstrologyOnce Wizards reach Level 12, they will have the option of starting Monstrology. Monstrologist Burke will appear via a Tutorial Tip, informing Wizards that the elective has become available to them. Wizards are then invited to meet her outside of the Myth Tower in Ravenwood to begin their learning. Upon arrival, Burke will give Wizards the Quest "Know Thine Enemy". She will explain what Monstrology is during the introductory dialogue, and elaborate on its uses and benefits. After accepting the Quest, Wizards are given their first Animus Extraction Spell, Extract Undead, and are promoted to a Rank 1 "Rookie" Monstrologist. For a complete table of Monstrological Creatures sorted by world, check this Creature Locator Table.
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The Monstrology Tome
The Monstrology Tome is an encyclopedia of all of the Creatures in the Spiral that Monstrologists have successfully extracted Animus from. It contains frequently silly information about each Creature, images of those Creatures, and information about the different redeemable rewards for each Creature (more on Monstrology rewards below). It is accessed by pressing "T" on the keyboard, pressing the button while viewing equipment in the Backpack, or pressing the
button while viewing Jewels in the Backpack.
Parts of the Monstrology Tome
- 1: World Category, with number of Creatures extracted out of all extractable Creatures
- 2: Image of the Creature
- 3: School of the Creature
- 4: Rank of the Creature
- 5: If the Creature is a Boss, this symbol will be present
- 6: Description of the Creature
- 7: Tab for creating a Summon Creature Treasure Card, with creation requirements
- 8: Tab for creating a House Guest of the Creature, with creation requirements
- 9: Tab for creating an Expel Creature Treasure Card, if possible, with creation requirements
Monstrology Rewards
Partaking in the art of Monstrology allows Wizards to obtain rewards unlike any others that are obtainable throughout the Spiral. All Monstrological rewards require varying amounts of Animus and
Gold to conjure, and are specific to the Creatures for which the Animus belongs to. These rewards can be crafted when viewing Creatures in the Monstrology Tome.
Monstrological Summoning Treasure Cards 
Monstrological Summoning Treasure Cards are one of the three rewards that Animus can be used to create, and costs the least amount of Animus and Gold out of the three rewards.
As Monstrology is an extension of Myth Magic, all Monstrological Summoning Treasure Cards are of the Myth School, and do what Myth is known best for: summon Minions. All Monstrological Summoning Treasure Cards cost 2 Pips to cast, and when cast, they invoke an exact copy of the Creature to fight for Monstrologists as their Minion. For example, if a Monstrologist created a Summon Lost Soul Treasure Card, and cast it in a Duel, then they would summon a copy of the Lost Soul Creature that is found on Unicorn Way to fight for them. This copy includes replicating the appearance, health, rank, and Spell Deck of the Creature in question. However, Creatures that normally cheat will not do so when summoned through Monstrology. Also, Monstrological Minions cannot be summoned during PvP matches.
While Monstrologists can summon a Monstrological Minion whenever they can in a Duel, Conjurers get to reap extra benefits due to their association with Myth Magic; while Wizards of other Schools can only have 1 Minion present at a time, Myth Wizards can have up to three Monstrological Minions active in a Duel at once, in addition to their normally-summoned Minions.
Monstrological House Guests 
Castle Decorators who take an interest in Monstrology can take advantage of the second kind of reward that Monstrology offers: House Guests. Typically costing the most Animus out of the 3 rewards, House Guests are replicas of the Creatures extracted through Monstrology, which can be placed inside of Castles as Decorations. These Guests will wander Castles, just as Pets and Mounts do, and will also count towards the 50-maximum Pet limit (even though the Monstrological House Guests are categorized under "Decorations").
Monstrological Expulsion Treasure Cards 
The third and final reward available through Monstrology is the ability to create "Expel" Treasure Cards for Creatures. Like Monstrological Summoning Treasure Cards, they are all of the Myth School and all cost 2 Pips, but their use is quite different. These powerful Treasure Cards have the distinguished ability to instantly defeat any specific Creature. However, these Treasure Cards are only useful against the Creatures whom's Animus was used to create them; against any other opponent, they are worthless.
Not all Creatures can have Expulsion Treasure Cards created for them: Bosses usually do not have the ability to be expelled from a Duel; regular and Elite Creatures usually can be expelled from Duels. If a Creature cannot have an Expel card made for them, then this third option will not be available for that Creature in the Monstrology Tome.
Although Monstrological Expulsion Treasure Cards are classified as Damage Spells, they helpfully do not consume hanging effects such as Blades and Traps. These hanging effects are ignored entirely.
Animus Multipliers
In the Crown Shop is a Triple Animus Elixir which gives triple the base Animus Extracted.
During the Member Benefit, Double Animus, Members get double the base amount of Animus and double Monstrology XP.
Both the Elixir and Member Benefit stack, giving the Wizard 6 times the base amount of Animus extracted.
Monstrology Ranks
As Monstrologists collect Animus, they will also gain XP towards their Monstrology Rank. Higher level Monstrology Ranks will allow Monstrologists to successfully extract Animus from higher ranked Creatures. Extracting Animus from higher ranked Creatures will result in a greater yield of Monstrology XP, however, the amount of XP that can be earned decreases as Monstrologists' rank exceeds that of the target Creatures'. Once Monstrologists' rank is at least 6 above the rank of the target Creatures', then no Monstrology XP will be awarded.
Each Monstrology Rank unlocks a new Badge for Monstrologists to show off their rank. The table below shows the XP required to unlock each Monstrology Rank.
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Monstrology Badges
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